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- CADAVER ZERO MAGAZINE LEVEL SOLUTION
-
- Typed by SIDEWINDER of LSD.
-
-
- 1. Pull all four levers, pick up the diary and the book and then leave
- via the pit.
- 2. Pick up the green book and exit up-screen.
- 3. Pull the lever six times. Get the bowl, the rocks and the book and
- leave using the steps.
- 4. Climb down the steps and search the right hand barrel. Get the sack
- and then get the key (it's behind the barrel and the rocks). Go back
- up the steps.
- 5. Open the chest with the key. Get the dagger and the scroll and then
- exit right.
- 6. Avoid the jumping bloke and exit through the door.
- 7. The door locks behind you. Pick up the potion. Drop rock and move
- it over one of the holes so that the hole can no longer be seen. The
- pull the lever. The rock should prevent one of the spikes from
- emerging. Pick up the rock and use the Dispel Traps spell on the
- chest. Open it and get the wand, book and potion. Face the door and
- use the wand on it to unlock it. Exit.
- 8. Avoid the blokes again and go back through the door to the left.
- 9. Climb the stairs again to exit up-screen.
- 10. Use the wand on the locked door and then go through.
- 11. Stand on the left-hand wooden platform and move to the front. Hold
- a rock and then press fire to throw it at the left-hand lever. As
- the platform starts to move, jump off back to the stone floor. Now
- go to the right-hand platform and throw another rock at the other
- lever. This time stay on the platform and when it has finished
- moving, exit down-screen.
- 12. Steer clear of the altar for the time being. Get the book and then
- pull the lever. Now go up to the altar and pick up all the rocks
- that result.
- Get the potion and the brass pyramid. Now drag the barrel in the
- left corner over to the other barrels in the top-right corner. Jump
- on the barrel and push the other two until the one with the chest on
- top falls to the ground. Now push the chest off and open it. Get
- the orb and search barrel to get the sack of stones. Leave the room.
- 13. Go to the exit up-screen.
- 14. Leave via the left door. If you feel like making a bit of money you
- can open the chest and put the gems in the gold-gambler. Otherwise
- exit down-screen.
- 15. Get the potion and exit down screen.
- 16. Pick up the coins and the glass orb. On the floor is a tile with a
- circle in the centre on a cross. Put the glass orb in the circle.
- Now get the potion and the brass pyramid. use the giant Jump Potion
- to get on the wooden ledge. On one side of the ledge are two blocks;
- go to this side. Jump over the first and stand in front of the
- second. Have a drink of the red Strength Potion and push the blocks
- onto the orb on the floor. Now jump back over the first block and
- push this onto the second.
- You should now have two blocks on the floor, one on top of the
- other. Drop all your books on them and a couple of rocks. Drop
- down, get the key and unlock the chest. Get the scroll, the key and
- the orb. Now get back onto the ledge and hop onto the pile of
- books/rocks you have made. Leave through the door.
- 17. Go back the way you came to the unnamed with the keyhole. Use the
- key and exit via the right door.
- 18. First pull the lever. Stand in front of the two spikes nearest the
- lever and hold a rock. On the floor, in the moving block's path, is
- an almost blank paving stone. You must wait until the block is
- moving up-screen and is about half-way across this tile. Then press
- fire to throw the rock. With a bit of luck it will land on the edge
- of the block and will knock the lever. If it doesn't keep trying.
- Move over the now retracted spikes and get the book. Before you
- leave up-screen, drop both scrolls, the sleep orb and the wand.
- 19. If you dropped your magic (see above) it won't be destroyed. get
- both silver orbs to kill the Watcher. Leave via the steps.
- 20. Quickly get the key and pull the lever. Use the key in the keyhole
- and exit down-screen.
- 21. Kill the jumping monsters with one of your weapons (it's not easy).
- Get the orb and leave through the right-hand door.
- 22. Get everything, but don't open the casket yet. Exit left.
- 23. Exit left.
- 24. Pick up all your magic, drop the casket and use the Dispel Traps
- scroll to dispel the trap. Open the casket and get the orb. Pull
- the left-hand lever and exit up-screen.
- 25. Use the Unlock Door spell on the locked door and go through.
- 26. Watch where the floating grey platform lands and stand near it. You
- must drop one of the brass pyramids on it and then rush over to the
- lever.
- Pull it when the platform is over one of the posts and the pyramid
- should drop onto it. Pull the lever again to bring back the platform
- and repeat this procedure for all three pyramids. When you've done
- that, exit up-screen.
- 27. Quickly grab the final pyramid and leave down-screen. If you're
- fast then only one baddie will appear.
- 28. Put the pyramid on the platform and drop it over the final post. A
- tune will play if you've done it properly. Exit up-screen.
- 29. Because of the pyramids on the posts, no further baddies will
- arrive. Put the orbs (NB - not the sleep spell orb - it won't work)
- in each hole to unlock the door. Go through.
- 30. All you have to do is go up the stairs and that, to coin a phrase,
- is it.
-
- NOTE:
- This will not give a 100% score. However, extra points can be gained by
- dropping down the pit in the Holy Hall. Push a barrel to the edge of the
- crevice and use it to jump the gap. Repeat for the other chasm and pull
- the lever. You will reappear in the Ante-Chamber.
-
- End.
-